Rule the map. Build your empire.

A persistent, server-authoritative strategy MMO with a living map, layers, fog of war, and real conflict.

What makes WarMap different

The map is the UI

Everything happens on the map: units, NPCs, gifts, resources, bases, and territory. Minimal context switching.

Real-time via WebSocket

Instant updates, a live HUD, events and notifications. The world reacts — you feel it.

Server-authoritative

No client-side authority. Rules, validation and simulation run on the server. Auditable and secure.

Ready to place your first base?

Sign in, pick a starting location, and begin with simple missions. In minutes you'll be moving units, exploring, and harvesting resources.

Quick FAQ

Do I need a client?

No. Play in your browser. A desktop client (Electron/Tauri) may be available later as optional.

Is it pay-to-win?

The goal is convenience and cosmetics. Unfair advantage kills MMOs — we know the history.

Is it real multiplayer?

Yes. The world is persistent and shared. Social layers (nation/alliance/corp), economy, and territorial conflict are part of the design.