Rule the map. Build your empire.
A persistent, server-authoritative strategy MMO with a living map, layers, fog of war, and real conflict.
What makes WarMap different
The map is the UI
Everything happens on the map: units, NPCs, gifts, resources, bases, and territory. Minimal context switching.
Real-time via WebSocket
Instant updates, a live HUD, events and notifications. The world reacts — you feel it.
Server-authoritative
No client-side authority. Rules, validation and simulation run on the server. Auditable and secure.
Ready to place your first base?
Sign in, pick a starting location, and begin with simple missions. In minutes you'll be moving units, exploring, and harvesting resources.
Quick FAQ
Do I need a client?
No. Play in your browser. A desktop client (Electron/Tauri) may be available later as optional.
Is it pay-to-win?
The goal is convenience and cosmetics. Unfair advantage kills MMOs — we know the history.
Is it real multiplayer?
Yes. The world is persistent and shared. Social layers (nation/alliance/corp), economy, and territorial conflict are part of the design.